Well, i won't make this an usual readme on the map like i usually do... i'll make this quick.

Title : Dungeon Crawling Paradox
Mod : ID1
Textures used : quake101.wad, tools.wad (for skip and clip), and id1.wad
track number used : 5 (track05)

Making of:

I didn't have any particular idea on the map and i've been revisiting my original maps with my current skill and knowledge.

So i decided to tackle the dungeon saga... from many variant names, i picked "Dungeon Crawling Paradox".

The idea is short and simple: It's my first quake map ever made in id1 "reimagined". (dungeoncrawl.bsp being the first map)

I could say most of it was imported except a small section of the map that had water and a secret that was too absurd to get.

Well both of these sections in the original weren't the best, it was me exploring Quake mapping (Playground map).

The secrets aren't tough to find so i don't think i'll make a list.

Our beloved dopefish, as in the Dungeon saga previously, is present.


Credits:

Author : Chuma.

Special Thanks:
- zigi for hosting the Speedmap jam 228.
- bmFbr.
- Forte.
- CommonCold.
- Em3raldTig3r.
- Alunadrern.
- Mopey Bloke.

This wasn't to be a short project so i won't include the other extra mentions this time.

Hugs and best wishes for all of you, enjoy the map!

Excelsior!
